Tiles of Madness Launch v1
Tiles of Madness (2D Platformer) » Devlog
KEY TAKEAWAYS:
- Learned how to better control animation transitions through the Animation Controller while rescaling the Sprite depending on position.
- Learned how to call Animation Parameters through scripts via SetBool and SetTrigger (haven't utilized the potential of ResetTrigger, SetFloat, or SetInteger yet).
- Avanced tips with slicing Sprite sheets
- Flipping player sprites
- Designing levels using multiple different Tilemaps
- Composite Collider2D Component added to Tilemap for Camera Restrictions
- Better utilized layer management within the scene
- IsTouchingLayers to prevent double jumping
- First time using Player Input Component
- Better utilized prefabs to persist through multiple scenes
- Use of multiple cameras including the first time use of state drive cameras vs virtual cameras on Cinemachine
- Enemy MOVEMENT :)
- Prefab Variants
- Allowing the UI to persist until final life
- Added limited arrow count for more challenging fun **
- Added timer for another way to challenge yourself **
- Added different colored enemies to reflect their speed differences **
- Added a restart UI scene to restart the game **
KNOWN BUGS TO FIX:
-1. The arrow scale does not flip itself when the player shoots LEFT
-2. Once level 3 is completed, the game continues back at level 1 with the Timer on the UI still running
THINGS TO ADD:
A. Save player high score AND best time through PlayerPrefs
B. 3 more levels
C. SFX for player death
D. Jump animation
E. Delay for player death to allow for full animation to play
Files
TilesofMadness.zip Play in browser
May 01, 2023
Tiles of Madness (2D Platformer)
3 levels. 2 hearts and 10 arrows. Can you jump your way to survival?
Status | Released |
Author | yokeygames |
Genre | Platformer |
Tags | 2D |
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